That's why to begin with, I started experimenting with ffmpeg, ffprobe, ffplay tools. So first of all, as you might know, OBS heavily relies on ffmpeg. So never really tried pushing the stream over longer distance and affected by packet loss. Most of the testing I did locally on this machine and also between my other PC in home, connected via Gigabit LAN. I am using:ĬPU: Ryzen 3700X, videocard: NVIDIA RTX2080 Superįfmpeg version git-4cfcfb3 Copyright (c) 2000-2020 the FFmpeg developers I want to share my experience with you guys. For video content I just used live camera footage and the bitrate I was aiming for was I was mostly focusing on just video stream, adding audio might increase the latency a bit - feel free to experiment. My goal was to achieve low latency, decent quality and low bitrate stream from one pc to another over the network. I have been doing some tests lately - streaming h.264 over the network using udp.
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